Sector -- — Seal Stone Chaos
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The Chronicle of Sector 16

Territory Shifts

Wasteland Conquest — How to Play

Stages

1
Publicity Stage — War declarations are placed on enemy/unclaimed wastelands. No fighting yet.
2
Contest Stage — All declared battles activate simultaneously. Players march to attack or defend.
3
Settlement Stage — Battles resolve, ownership updates, scores calculated.

Defense Rules

🛡
Each player can be assigned to defend one wasteland. They do not march — they fight from within the wasteland.
Defenders still have their remaining marches available to attack other wastelands.
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A wasteland with no assigned defenders is contested only by the occupying server's general strength. Assign defenders to critical wastelands.

Attack Rules

🚀
Attacking players march to the target wasteland during the Contest Stage window.
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Each player has 2 marches total (across all battles). A player defending uses 0 marches for defense but can still send 2 attack marches.

March Limits Per Wasteland

Each wasteland has 3 ships. A player can only be in 1 wasteland but places their 2 marches across ships within it.

ShipMax MarchesHearts/PlayerNotes
Wasteland Mothership1005Main battle force — put strongest marches here
Sweeper Craft503Secondary support
Patrol Craft503While alive, grants extra attacks

Total max: 200 marches (100 players × 2 marches each). Put your primary march in Mothership, secondary in a small ship to keep both alive for the extra-attack benefit.

Buff Priority

ATK Buff (Lv3 = +270% ATK) — highest combat priority, defend at all costs.
DMG Increase (Lv3 = +45%) and DEF Buff — high value, prioritize defense.
DMG Reduction (Lv3 = -45% DMG taken) — defensive multiplier, important during large battles.
Economy buffs (Truck Transport, Mining Hub, etc.) are lower priority for combat assignment.

Assign Players

Currently assigned: